AI Insights · Timothy · April 2024
Performance of Top 5 3D Anime Games on Unified Platform in Germany Q1 2024
In Q1 2024, the top 5 3D anime games in Germany saw varied trends in downloads, revenue, and active users across both iOS and Android platforms.
In Q1 2024, the top 5 3D anime games on a unified platform in Germany exhibited diverse performance trends in terms of downloads, revenue, and active users. Here is a detailed look at how each game fared during the quarter.
Hero Clash: Playtime Go from 9z Games(HK) demonstrated a remarkable increase in weekly revenue, starting at around $9.6K in the first week of January and peaking at approximately $49.3K by the end of February. Weekly downloads saw a significant surge mid-quarter, reaching 42.2K in the week of January 29. Active users also grew steadily, peaking at around 81.6K in the week of February 19.
ONE PUNCH MAN: WORLD by A PLUS JAPAN Inc. experienced a dramatic spike in weekly downloads, peaking at 89K in the last week of January. However, the game saw a decline in weekly revenue, starting at $17.6K in late January and dropping to about $918 by the end of March. Active users followed a similar downward trend, decreasing from 60.6K to approximately 10.9K over the quarter.
Honkai: Star Rail by COGNOSPHERE PTE. LTD. maintained a strong performance with weekly revenue reaching a high of $508.8K in the last week of March. Weekly downloads remained relatively stable, peaking at around 20.4K in early February. Active users showed consistent engagement, averaging around 100K throughout the quarter and peaking at 120.5K in the final week.
Genshin Impact, also by COGNOSPHERE PTE. LTD., saw its highest weekly revenue of $327K in late January. Weekly downloads fluctuated slightly, with the highest number being 11.8K in the first week of January. Active users remained strong, averaging around 200K, with a peak of 229.9K in the first week of February.
Love and Deepspace from INFOLD PTE. LTD. had an impressive start, with weekly revenue hitting $81.9K in the first week of February. However, downloads saw a decline from 27.2K in late January to just 837 by the end of March. Active users followed a similar pattern, peaking at 33.4K in late January before dropping to around 13K by the end of the quarter.
These trends highlight the dynamic nature of the 3D anime game market in Germany. For more detailed insights, visit Sensor Tower.